How Gears Of War Almost Didn’t Have Multiplayer | War Stories | Ars Technica
From Ars Technica. On this edition of War Stories Lee Perry, Gameplay Designer and Level Designer of the original Gears of War, joins Ars Technica to recount how the legendary shooter that spawned a franchise almost left its multiplayer mode ambitions on the cutting room floor. Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars…