From “Story Mode”. ( YouTube / Nebula )
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In this video we break down the dynamic level design in Mass Effect 3’s mission, "Cure the Genophage," by talking to Senior Designer Dave Feltham and Senior Artist Boyd McKenzie.
Watch our full conversation with Dave & Boyd: https://youtu.be/kStOfP_w7rs
Listen to our podcast episode on Mass Effect, featuring Mark Brown of @Game Maker’s Toolkit: https://bit.ly/3baUZ38
PATREON: http://bit.ly/StoryModePatreon
Twitter: https://twitter.com/storymodeon
Facebook: https://www.facebook.com/gaming/StoryModeOn/
Instagram: https://www.instagram.com/storymode_on/
Special Thanks
Dave Feltham and Boyd McKenzie
Founder-level Patrons
Sharon Fagen
Arne Meyer
Kunal Nayyar
Susan O’Connor
Producers
Vince Major (https://twitter.com/VinceMajor)
Wyatt Strain (https://twitter.com/wyattari)
Michael Tucker (https://twitter.com/michaeltuckerla)
Writers
Brian Bitner (https://twitter.com/BrianBitner)
Alex Calleros (https://twitter.com/Alex_Calleros)
Michael Tucker
Editors
Alex Calleros
Michael Tucker
Game Capture Artist
Wyatt Strain
Original Music by:
Warm Binary – https://www.instagram.com/warmbinary/
Mods used:
ME3Tweaks
ALOT textures & videos
SinglePlayer Native Controller Support Mod
Gibbed Save Game Editor
From the team behind @Lessons from the Screenplay
#MassEffect #GameDesign #CureTheGenophage
0:00 Intro
1:35 Dynamics of Three-act Structure
6:17 Dynamics Through Combat and Level Design
8:55 Moral Dynamics
14:38 Conclusion