Dynamic Storytelling in Mass Effect 3’s “Cure the Genophage” Mission

From “Story Mode”. ( YouTube / Nebula )

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In this video we break down the dynamic level design in Mass Effect 3’s mission, "Cure the Genophage," by talking to Senior Designer Dave Feltham and Senior Artist Boyd McKenzie.

Watch our full conversation with Dave & Boyd: https://youtu.be/kStOfP_w7rs

Listen to our podcast episode on Mass Effect, featuring Mark Brown of @Game Maker’s Toolkit: https://bit.ly/3baUZ38

PATREON: http://bit.ly/StoryModePatreon

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Special Thanks
Dave Feltham and Boyd McKenzie

Founder-level Patrons
Sharon Fagen
Arne Meyer
Kunal Nayyar
Susan O’Connor

Vince Major (https://twitter.com/VinceMajor)
Wyatt Strain (https://twitter.com/wyattari)
Michael Tucker (https://twitter.com/michaeltuckerla)

Brian Bitner (https://twitter.com/BrianBitner)
Alex Calleros (https://twitter.com/Alex_Calleros)
Michael Tucker

Alex Calleros
Michael Tucker

Game Capture Artist
Wyatt Strain

Original Music by:
Warm Binary – https://www.instagram.com/warmbinary/

Mods used:
ALOT textures & videos
SinglePlayer Native Controller Support Mod
Gibbed Save Game Editor

From the team behind @Lessons from the Screenplay
#MassEffect #GameDesign #CureTheGenophage

0:00 Intro
1:35 Dynamics of Three-act Structure
6:17 Dynamics Through Combat and Level Design
8:55 Moral Dynamics
14:38 Conclusion