Implementing Passkeys in Practice – Computerphile

From Computerphile. Build your own passkey system like Mike! — Check out Brilliant for free at https://brilliant.org/computerphile/ (30-day free trial and 20% discount on premium subscription… episode sponsor) — More links in full description below ↓↓↓ Computerphile is supported by Jane Street. Learn more about them (and exciting career opportunities) at: https://jane-st.co/computerphile This video was…

Trying Newcomb’s Problem on AI – Computerphile

From Computerphile. Newcomb’s Problem is a thought experiment which, on the surface, seems obvious, but what if you’re trying it out on your identical twin? Which choice is best? Aric Floyd demonstrates it, then tries it on Anthropic’s Claude, which doesn’t always play ball! Computerphile is supported by Jane Street. Learn more about them (and…

Procedural Generation in Games – Computerphile

From Computerphile. Procedural generation is the idea of using simple rules to generate more complicated items – used in games such as Minecraft and Elite, Zac Garby of the University of Nottingham explains with the use of the game Carcassonne. Zac would like to thank user mlin92 for the graphics used in his generation code.…

The Hard Problem of Controlling Powerful AI Systems – Computerphile

From Computerphile. As AI systems become more capable, rule-based safeguards, hard-coded restrictions, and simple alignment strategies start to break down. Buck Shlegeris talks about some tactics we might use as detailed in a recent paper. The referenced paper: https://arxiv.org/abs/2504.10374 Computerphile is supported by Jane Street. Learn more about them (and exciting career opportunities) at: https://jane-st.co/computerphile…