Mass Effect 2 Devs Break Down the Suicide Mission

From “Story Mode”. ( YouTube / Nebula )

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In this video we discuss the finale of Mass Effect 2 Legendary Edition with Lead Writer Mac Walters and Character & Environment Director Kevin Meek.

00:00:00 – Start
00:01:37 – A clear point of no return
00:07:13 – The origin of loyalty missions
00:11:47 – Benefits of being forced to have certain party members
00:14:22 – Designing the character selection screen
00:17:50 – Designing ambiguous choices
00:23:01 – Wyatt lets Mordin die
00:25:51 – How gameplay increases urgency
00:30:08 – The design of the Collectors
00:35:13 – Wyatt loses Garrus
00:38:11 – Tour of the Story Manager tool
00:43:59 – Remaster challenges – updating while maintaining bugs
00:49:52 – Design of the Illusive Man
00:53:10 – How the choices in ME2 affect ME3
00:58:17 – What are you most proud of?
01:01:33 – The Opening of ME2 is on Nebula

Founder-level Patrons
Sharon Fagen
Arne Meyer
Kunal Nayyar
Susan O’Connor

Story Mode Team
Michael Tucker (https://twitter.com/michaeltuckerla)
Brian Bitner (https://twitter.com/BrianBitner)
Alex Calleros (https://twitter.com/Alex_Calleros)
Vince Major (https://twitter.com/VinceMajor)
Wyatt Strain (https://twitter.com/wyattari)

Featuring the song:
“Detached” by Emil Rottmayer
Spotify: https://open.spotify.com/album/7cxBKVNrfK9xoJAL2L3gDr?si=z63tF_7AT_-9XcYEbsFglQ
SoundCloud: https://soundcloud.com/emil-rottmayer/sets/detached-ep